Flower-alley

The assets from this project were modelled in Blender and textured using both Blender and Substance Painter. The scene was assembled and rendered in Unreal Engine.


The plant textures are based on pictures of real plants, upscaled and refined in Photoshop, then arranged in one image to create a texture. All the plants share one shader, which uses a base color map, simple wind for movement, and SSS. The tree has a particle system for falling leaves.


Here is a quick environment, for a different perspective of the plants. I created modular assets for the architecture, including various wall sizes, corners, and decorative trims. Decals from Quixel were used to add subtle wear and tear — all other assets were made by me.




