Simona Barboiu
Flower-alley
Simona Barboiu

The assets from this project were modelled in Blender and textured using both Blender and Substance Painter. The scene was assembled and rendered in Unreal Engine.

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The plant textures are based on pictures of real plants, upscaled and refined in Photoshop, then arranged in one image to create a texture. All the plants share one shader, which uses a base color map, simple wind for movement, and SSS. The tree has a particle system for falling leaves.

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Here is a quick environment, for a different perspective of the plants. I created modular assets for the architecture, including various wall sizes, corners, and decorative trims. Decals from Quixel were used to add subtle wear and tear — all other assets were made by me.

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