Simona Barboiu
Greek House
Simona Barboiu

I started this project as an opportunity to focus on creating high-poly plants, inspired by the pretty bougainvilleas in Greece. These plants were my main focus in this scene.

The bougainvillea plants were created using L-systems in Houdini - one system for the branches and one for each trunk. The flowers and leaves are modeled in Maya, and hand-painted in Substance Painter. The other plants were created using the same workflow. In Unreal, they have a material with subsurface scattering.

Simona Barboiu
Simona Barboiu
Simona Barboiu

The house and door decoration are sculpted in ZBrush. All the other assets are modeled in Maya and mostly painted in Substance. I also created the water shader, falling leaf particles, and did the lighting (using a HDRI and volumetric clouds) and post-processing, directly in Unreal. For reference, I used photos I took myself. A few materials and assets, such as the roof tiles, ground textures, sand, and some table objects, were sourced from Quixel to complement the scene.

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